I've taken some notes on the LK encounter. Please read them, and watch the videos below in order be as familiar as possible with the encounter before tonight.
TIP : Read one phase at a time. Read the phase, watch the phase in the video. Re-read, re-watch. Read the next phase, watch the phase, etc. Watching the video embedded on this page and scrolling up and down is a good way to do this.
XOXO
Tommy
PHASE 1
LK Abilities
INFEST
7k tick AoE DoT
Heal past 90% to make it disappear
Disc PW: Shield will sometimes make it not even land
The longer this DoT is up, the harder it ticks
NECROTIC PLAGUE
A roving DoT that can be passed from player to player
as well as to enemy mobs, not including the LK.
Mobs
DRUDGE GHOUL
More Ghouls = More better
Useful in transferring NECROTIC PLAGUE to the SHAMBLING HORRORS
SHAMBLING HORROR
Misdirect/Tricks to the Off-Tank
MUST be facing away from the raid
-Ability- Shockwave - I Shot kill any non-tank
SHAMBLING HORRORS have an enrage that is tranque shottable, or the HORROR can be stunned.
@ ~72% LK Health
Move towards the edge and spread out.
REASONS
LK does an AoE from the center of the map
He also shoots beams out at small clusters of players
Orbs fly in from LK to players, DPS them down or player dies
Mobs
RAGING SPIRIT
Face away from the raid, they will SILENCE players
PHASE 2
LK Abilities
SOUL REAPER
DoT 50k damage after 5 seconds and increases LK haste by 100%
LAST STAND, SHIELD WALL, BLOOD RAGE (with 4 pc bonus) will keep tank alive to avoid tank swapping.
DEFILE
Possibly the most hazardous part of the fight.
Think Grobbulus MUTATED INFECTION
LK will target player to DEFILE and player must move away to drop the DEFILE void zone.
DEFILE void zone grows when it deals damage and can encompass the entire map if allowed to.
Graphics for this ability are smaller looking than the actual effected area.
Mobs
VAL'KYR
The group will want to be mostly towards the center of the map due to these mobs.
REASON
They will pick up a player and drag them to the edge to throw them off the cliff.
ALL DPS must attack them immediately.
They are stunnable and slowable (likely not snareable)
@ ~43% cool it on DPS to avoid push into next phase.
REASON
If you get a VAL'KYR during the transition it will almost certainly mean a player's death.
@ 43% wait until the latest VAL'KYR has died, then push LK into phase 3
PHASE 3
LK Abilites
SOUL REAPER
DEFILE
HARVEST SOUL
A player is targeted and taken into Frostmourne (Kind like going into the portal in Obsidian Sanctum) where you will have to assist in keeping King Terenas's Spirit alive.
FOR DPS
You kill the mob trying to kill Terenas.
The mob's ability can be INTERRUPTED or DISPELLED (not sure if this is magic dispel ONLY or what)
FOR HEALERS
You must keep Terenas alive by healing him.
You may be able to use your DISPEL mechanic to help keep him alive. It's possible that you'll be expected to DISPEL to mitigate some of the mob's damage.
If the mob isn't stopped, the LK will become enraged.
Mobs
VILE SPIRIT
The LK will hold his sword up and spirits will rise into the air above him.
They can be damaged while in the air.
At some point they will come down and go towards random players. If they reach the player, they explode dealing damage.
Run away from the VILE SPIRITS.
One method, as seen in the 2nd part of the video below, is to run away from the LK when he starts to channel the VILE SPIRITS and let the Off-tank take the hits.
@ 10% LK Health
EVERYONE DIES
and the rest I'll leave for when we make it this far.
PART 1
PART 2
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